Enlarge and reduce spells that make a target larger or smaller. These spells are exclusive to sorcerers, wizards, and artificers. Other classes may be able to add these spells via special abilities. This article discusses how to make use of these spells.
Spells that increase or reduce a target’s size
Size-altering spells increase or decrease a target’s size by one or two size categories. The target’s total weight increases by the appropriate number, and its weapons become larger to match the new size. The enlarged weapons deal an additional 1d4 damage. Typically, big monsters use oversized weapons to deal double damage to smaller attackers, and triple or quadruple damage to larger attackers.
One such spell is Magical Growth. It causes a creature, object, or creature within range to grow. This effect affects everything the target is wearing or carrying, including items dropped by the target. The resulting size is the size of the creature or object, and it lasts for one minute.
Spells that increase or reduce a creature’s size can be useful for increasing an ally’s attack power. However, be careful when using this spell as it may penalize group enemies. The enlargement option gives the target an advantage on Strength checks, saves, and damage with melee weapons, while the reduce option drops the target’s damage by d4. In addition, Enlarge/Reduce may also increase a creature’s speed.
In 5e, spells that increase or reduce a target’ sizing can be very effective. One of the most powerful spells in the game is Bless, but there are other spells that have similar effects.
Uses of the spells
Enlarge spells increase a creature’s size. They increase the creature’s size by two in all dimensions, double their weight, and increase one size category (from Medium to Large). When a creature uses an enlarge spell, it gains two weapon damage per level, and gains a size advantage on Strength checks. It also increases the size of any weapons it uses.
Enlarge/reduce spells are useful in a number of situations. When a creature uses this spell, it can change the size of an object, creature, or other object by a number of sizes. The target can choose to resist the spell or make a Constitution saving throw if they are not willing to accept the change. If the target is unwilling, it can make a DC 15 Constitution saving throw. The spell does not affect the creature itself, but will change everything that the creature touches. If the target makes a saving throw, the items that are dropped back to normal size all at once.
Enlarge/reduce spells affect objects in two ways. They increase the size of a target by one size category or two size categories. The target also gains a +4 size bonus to Strength, and gains a -4 size penalty to Dexterity. The enlarged object does not gain any magical properties, meaning that a +1 sword does not lose its +1 enhancement bonus, and a staff-sized wand has the same functions as a regular wand. Furthermore, multiple spells that increase the size of a creature do not stack with each other.
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